Speaking of level design, no two locales are the same, and it’s a pleasure to see multiplayer not borrow from any of them as they did in previous games. Black Ops: Cold War is free of moments where I’d feel stuck, whether by my own skill or by bad level design. Thanks to kiting, ammo management, and playing defensively, I only found myself dying a handful of times from start to finish. The AI in the campaign is quite competent, meaning you can’t just blow through the formidable militia ahead of you. You can’t just look online for the solution, as it’s unique to every user’s campaign and requires a complex solution method. What I found the most intriguing was that these side missions necessitate you to do some actual code-cracking. Tasked with finding a man named Perseus during the tumultuous Cold War era of the early 1980s (directly after the original Black Ops game), there are even side missions based on evidence/intel you find in the mainline missions. Missions in the campaign are tied to an evidence board. I opted to give Bell a 25% boost in rate of fire, as well as the ability to move faster while aiming down sights, both of which made the hyper pace of gunplay present in most Call of Duty titles more manageable. You have the choice of inserting a name for Bell, as well as determining two distinct combat advantages tied to personality traits. This leads to you being a new character with the alias of “Bell”, a previous KGB operative and now double-agent. Seeing familiar faces once again is a treat. Although new VA Damon Victor Allen does a bang-up job of sounding gruff and badass, whereas Hudson’s cold/calculated demeanor make him a feverish ally. Woods’ voice actor wasn’t able to return, stirring a controversy before the game’s release. It’s a standard affair but cranked up to eleven with a huge budget and explosions everywhere.īlack Ops: Cold War carries on the legacy of developer Treyarch crafting a cohesive timeline, seeing the return of Frank Woods, Jason Hudson, and Alex Mason as integral characters. It doesn’t last long but it’s replayable. The protagonist never or rarely speaks and is integral in saving the free world by killing hundreds of baddies. Guerilla warfare with impressionable characters and motives that dictate the lives of millions. When you fire up a Call of Duty game for campaign mode, you pretty much know what you’re in for.
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